Alliances

For now I will just post some of the other posts regarding alliances, hopefully they can be mushed into something more managable. But thats for later.

anyways like promised i guess i'll throw some more ideas out there...this one pertains to the whole alliance thingy...i have always felt that alliances in rts's should do more than just be allies and give you things like trade routes...but one thing that really irks me is that it gives you nothing more...so...i propose that when you are allied with any given race you get a race specific building which produces a race specific unit...this way it gives you some more help even if your ally sucks...then theres the population bonus...i havent worked the details out just yet but basically it will add population to your alliance units based on the population of the ally that you have the unit for...so say that you are whatever but your ally is the Aesheritham (i love that word) and he has a population of say...400...so i would say that the ammount given for your alliance unit...would be about 100...or one fourth of the allied population...of course im also not sure about the population costs for individual units so bear with me...and thats about it...

Heres the basic line-up for the race ally thingy: (Keep in mind that all names are subject to change)

Race-Name of Building-Unit

Dwarves-Dwarven Academy-Dwarven Engineers Elves-Elvin Treehouse-Snipers/Sharpshooters Humans-Masonic Temple-Squires>Templar (Based on the human spawn system) Orcs-Tavern-Rogues>Bandits (Based on the Orc spawn system) Undead-Pyramid-Mummies (May reqire a sacrifice from the host race) Aesheritham-Dojo-Aesheritham Warrior (comes in assorted flavors-swordsmaster, spearmaster, bowmaster, and martial arts master)

- Ijnek

But With the alliance thing, I propose we take it one step further. Allies will be neutral to everyone until you start to "influence" them. However, unlike taking over a culture (as in AoE when you take over the indians or w/e) you mix cultures. However, for the sake of space, limit the number of allies; even 2 allies would make the amount of possibilities insane, unless you only limited allies to work with you and not with other allies... Anyway, the idea is that by creating allies and collaborating with them you would further advance both civilizations, whereas by conquering them, you would not get as full a cooperation with them because of any resentment (which reminds me, coups should be implemented, too). Some races should also have an affinity for other races, as well as a repulsion for other races. But alliances should be crucial to winning, or at least taking the lead.

- Enoesiw